What Does Your Golf Bag Say About You?

The golf course, like any other personal style, always has a level of submission and endless diversity. However, as someone who reads the game a lot and has a good sense of humor (at least I like to think so) and the nature / community of golf, I have come to certain conclusions about golf and its equipment and style choices. After more than a decade of competitive golf and fun with just about every type of person I can think of, I feel ready to give an authoritative view of what a golf bag says about golf. There are differences in all the “rules” I will set, but they are generally tried and true. With a combination of equipment selection, alignment, skill level and attitude, I divided golfers into five main categories.

The first category will be called “duffer”. This is the kind of golfer who gets a pass, because they play maybe three to five times a year and only go out for a certain invitation or responsibility such as a business meeting or a charity event. For example, this is someone who has little golf experience but doesn’t care much about the game, plays the same set of clubs for the rest of their lives, and may not care much about which points they miss. 1) Older clubs – these golf clubs may be in good condition due to lack of use and are always 8-10 years old, 2) Lack of equipment – until this shop or the first tee if the duffer realizes they don’t have golf balls, no tees , no golf gloves, or maybe seven or eight metal, etc. They don’t play enough to know or even care if they only have eight clubs in the bag. , 3) Don’t wear golf shoes – Duffers always use running shoes or sometimes “clean” in other sports such as baseball. Overall, the duffer (without the obvious obvious) would be a joy to play with if you don’t mind the lost balls going on and the windows broken sometimes. They don’t care enough about their golf to be angry or upset and it’s always refreshing.

The second person is the “hack”. This golfer shares a lot with the “duffer” except that they play golf regularly. They can go out there once a month or so, but they have a clear set of clubs, golf shoes, golf balls, etc. He circled differently on all sides and none of them ever came close to producing a great golf gun. The best shot ever was not because the gun itself was good, but because it happened on a good tree, roll twelve yards into the driveway and finally rest three feet in the hole. Now it can be an exaggeration, because unfortunately not enough hacks make a hole in them. However, I can assure you that none of them were ever hit by the ground passing through the hole and circling inside, etc. Etc. They are part of the pollen or toes that “run” on the flagstick for twenty miles an hour.

The third person is the “poser”. This player is a pseudo-hack. Head-to-head comparisons with high search rankings and articles may look similar. Or, the “poster” might be able to divide ninety equally. However, the brightest feature of this player is that everything comes from their attitude, their belongings, their equipment, etc. (And sometimes their disability) crying they want to be a scratching player … everything in the way they work shows perfectly otherwise. The poster takes a swing from it and when they catch one with the driver it can exceed twenty-five. But, according to this player they did not hit well because when they did three hundred combined. The poster has a recent driver and a recent shaft and without breaking the eighty-five, it plays in a disabled area. He tries to keep up with small guns and rarely gives advice on the tap to those holding his tail. He wins a playful and annoying companion award every year.

The fourth category is “good player”. This golfer has developed a sound that is good for many years of hard work and always breaks the eighties. They have a strong short game and count all their strokes, even penalties. They may not have new clubs, but what they do have is ready for their game: firmness in the x-stiff shafts that are really necessary in their case, and the muscle back or thin cavity back back built more to feel and function than forgiveness. This player respects the game and is never too happy or too worried, he knows full well that golf can bite him in the back at any moment.

The last category is “pro”. And, I don’t mean teaching pro. I mean a player who has or has been able to diversify consistently and for a long time. It takes a lot of practice and the ability to classify an official golf course. Doing so and in various golf courses and competitions demonstrates another level of commitment and competence. The process is self-explanatory. They play with tools designed for their game and are always very similar to a “good player”. The differences are intangible. With many years of work and experience the project has acquired a specialized course and psychological management skills. They do not throw away stocks and they always go up and down when they are thrown green.

In conclusion, here is a list of bag features that show, for simplicity, a good player as opposed to a bad player (yes there is a different real life).

1) Club cleaning brush: Bad players have it, good players have it.

2) Towel attached to the bag with a clip: Bad players have it, good players have it.

3) Medium size, always has a white towel hanging between the clubs to be used for cleaning: Good players have it, bad players have it.

4) Perfectly clean streams: Good players have it, bad players don’t.

5) Headers: If you don’t have your own sticks, you’re probably a bad player.

6) Leading tape: Good players always use it, bad players don’t use it.

7) Premium, premium golf balls: Good players always use them, most bad players do not.

8) Shaft shafts: Bad players have it.

9) Cabretta’s leather glove is in good condition: good players have it.

10) Combined wedge and san wedge: good players have it, bad players don’t.

11) The cover on their putter: almost all good players have it. 12) alignment of assistive devices: many good players have, most bad players do not. 13) Opportunity to break by breaking eighty tips: good players have it, bad players don’t.


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